GLOSSARY
Bullion Beast - A domestic animal bred for its meat and milk. The bullion is very large and docile, living mainly in the Palimar Plains where it roams freely. It looks similar to a giant, hairy tick with a large, bloated body, small head, legs, and large feet.
It is not very
swift, but hardy and prolific as it delivers litters of several offspring two
to three times a season. Bullions are “harvested” throughout the season from
the plains.
Camamara - A small island to the far
west of the provinces off the western shore of Selas.
Catalyst – The power source of Sirdar.
Red stones similar to the Crystal of Healing.
Clurichaune - A small people living
chiefly in the woods and on one or two islands. They have a charm about them
but are very rare since few females are born to the race. They tend to the
trees and forests and are very reclusive.
Craistan Nuts – Similar to English
chestnuts.
Crystal of Healing - A stone made of
white crystal, which is the source of power for Assemblage. It is from this
stone that the Starguider’s via acquires the power. It rests in the secluded
Sanctum on the Isle of Mathisma.
Da – A Tolan slang term for father.
Detachment - A serious depression that
affects pre-guiders after first trial. In extreme cases, it can cause delusion,
deep depression, and eventually madness. Suicide is very common with the
disease. Some symptoms of the disease are manifested in all pre-guiders. This
madness is rare in modern times but was quite common in the beginnings of
Assemblage. Guiders are rigorously trained to help the student avoid
detachment.
Dispersion - Usually occurs in
pre-guiders where they have sporadic control over the power, often causing some
very unfortunate and often interesting “accidents” involving the power, but
usually not fatally.
Driftlines – Used by the Trillone to
travel through the limbs of the Signal Tree, these are living vines that allow
the traveler to spring down and then up into the higher branches.
Eecha - An animal used for
transportation, hauling, and pulling wagons (larger varieties). They are
similar to the horse as they are hoofed with very long legs; however, they have
some characteristics similar to camels as well. Eechas are bred to be very swift
runners and have great endurance (about double that of a common horse). They
have flat faces with wide nostrils, very long fine hair (usually two to four
inches) that covers most of their body, long pointed ears, and short stubby
tails. Their eyes are very large and are usually either very dark brown or
green. Their night vision is excellent. They come in a variety of coats from
very long (common) to some short hairs ranging in color from white to brown to
black and a variety of coat patterns in many combinations of colors (again,
depending on where they were bred). Though very hearty in most situations, they
spook easily at danger (unless specifically bred otherwise. Mathismian eechas
are bred for their intelligence and ability to suppress their startle
reflexes).
Elite Guard - The emperor’s personal
guard. They see to the protection of the imperial family and the security of
the Keep. They handle most of the duties for running the Keep on a daily basis.
Only the most experienced guards are promoted to the Elite and only by the hand
of the emperor.
Ethos, The Star - Largest star in the
Imperium solar system. The belief is Ethos, the Goddess, inhabits this star and
channels power down to the Crystal of Healing on the Isle of Mathisma in
Sanctum.
Ethosian - Roughly December
Eventide - Roughly September
Figin Fruit - A yellow sweet fruit with
a hard outer shell and mushy fruit inside.
Fireweed and Fratellas - A type of
salad with red leafed fireweed that is very spicy and orange rinds of
fratellas, a hard tuber root vegetable.
First Prince or Princess - First born
of the emperor or empress and heir to the throne of the Imperium.
First Trial or Coming to Power - When
novice Starguiders have their first confrontation with the power. When they can
control it, they are capable of the first level of guidance. This is actually
the most dangerous of all levels because of the unpredictable nature of the
power. Young pre-guiders can easily die at first trial or go mad from the touch
of the power.
First, Second, Third and Fourth Trial -
The differing levels attained by the guider as he or she progresses through the
training. Assemblage discovered the power had varying degrees of strength, and
each was denoted by a differing color. White was the simplest and most common
and came with first trial or the coming to power. Blue denoted the second trial
or the coming to knowledge, which enables one to learn quickly. It is at this
stage you begin to develop your sight. Green denotes the coming to nature and
gives you power over trees, grass, wind, rain, etc., helping them to be—well,
more than they are. There is also a fourth trial, but it is very rare and is
thought to be a combination of the first three levels.
Fourth Trial – See First Trial
Goddesses – Ethos, Goddess of Ethics,
Rule & Government,
Leader
of the Gods; Leuko, Goddess of Light and the moons; Krikos, Goddess of Life;
Ventus, Goddess of the Air, Wind and Weather. Gods - Eraze, God of the Earth; Pyra, God of Fire and the Sun;
Hydor, God of Water, the Sea and the Rains; Noscere, God of
Knowledge,
Learning and Wisdom; Lughati, formerly, The God of Liberty, but became the God
of Lies, Deceit, the Fallen One.
Guider or Starguider - A member of
Assemblage whose duty it is to teach and guide a young student through First
Trial and beyond as necessary.
Guider’s Sense - Not exactly
prescience, but rather a guider’s ability to “feel” there is something wrong or
when there is pending risk. They can sense when someone is in danger, hurt, or
even alive, when there is doubt. They can usually also sense someone else’s
emotions, especially strong emotions like hate, fear, anxiety, or even love.
Guider’s Sense usually comes only after Second Trial and gets stronger as the
guider does.
The Hold - The prison located in the
lower three levels of the Keep on the eastern side toward the sea.
Imaka - A liquid medicinal that helps
with pain and fatigue, usually administered by a Starguider. Made from water
that is placed in the niche in the Holding Stone where the Crystal of Healing
had been when it came to the Imperium.
Immunity Sanction – Security clearance.
Imperium - A number of provinces and
the religious sanctuary of Mathisma, a large island to the east of the mainland
provinces, both ruled by a combined supreme authority, the Empire on the one
side and Assemblage on the other. Governance of the provinces and Mathisma is
split into two ruling bodies. The provinces are chiefly run by the
Emperor/Empress who oversees the Councils of Trade & Justice, which
administer trade, security, and law. Mathisma is chiefly run by Assemblage,
which governs religion, the arts, and education. The Northern Wastes and
several smaller islands are not incorporated or protected by the Imperium.
Kerillian the Prophet - A man who
traveled throughout the disperse tribes of humans scattered through the ancient
provinces. He brought knowledge to those tribes he felt were deserving. “The
Legend of Kerillian” is possibly the first written record of the Imperium
history that covers his journeys and his prophecies of coming events. Many of
his tenets are still strictly followed by the modern Assemblage. They used his
writings as a basis for setting up the Imperium.
Knoshkin – A type of hard sweet pastry,
usually toasted, made of whillen wheat.
Laminia – Creatures who live on the
blood of the young and weak. They were associated with Sirdar during his first
reign.
Last Defense - The trial of an accused
criminal where he or she is allowed to offer their last defense against
accusations and present evidence before sentence is carried out. Somewhat like
our appeal process. Usually, before anyone is accused and brought before Last
Defense; investigations, interviews, and evidence are meticulously gathered and
evaluated by the Council of Justice. If someone is innocent, he or she is
usually found so during this part of the process. If someone makes it to Last
Defense, usually this is the last ditch effort to fight for their innocence.
League - The Imperium common unit of
distance roughly onehalf mile.
Locare - A very rare gift among
guiders. Those who have mastered the art of locare can find people, things, and
places using their vias and this sense. Some with this ability can even pick up
an object and gain a very accurate insight into anyone who has held it, similar
to psychic readers.
Low Season - Roughly winter
Makhia - A legendary trial by battle
fought between the gods to settle matters of great importance. These were
usually fought so wars could be avoided and usually ended when one would
concede. There are legends that the makhia was also sometimes fought by ancient
kings and to the death. The winner would usually inherit the lands of the
loser.
Marshal of the Guard - Commander of the
Elite, the Council, and the Gate Guards.
Mathisma, The Isle of - Home of
Assemblage and the Crystal of Healing in the far east of the Ethosian Sea.
Mourna - A creature of Sirdar, a giant
bird, similar to an eagle but much larger with black feathers and human eyes.
Its voice sends out a sound that enchants a Starguider so he or she falls under
its master’s sway. The creature’s voice, however, has no effect on
non-Assemblage.
Also called
Assemblage Bane. Meridian Season –
Roughly Fall
Power - That energy which emanates
through a series of three points, forming a rough triangle. The belief is it
starts from the star Ethos, then through the Crystal of Healing on Mathisma and
then into a via held by a Starguider. It is amplified by the resonance of
musical notes sung by Starguiders trained to control the intensity, direction,
and wavelength of the power. It is known to incinerate on contact anyone not
trained in its use. It is strongest at night when Ethos is high in the sky.
Pre-Guider - A student who has gone
through first trial, but has not been ordained as a Starguider yet. Many
seasons of education and training are required before a pre-guider receives his
or her via and are granted the rank of guider.
Prelacy – A group of Starguiders who
advise the Provost headed by the Prelate.
Prelate - The Starguider who is the
speaker of the prelacy. He or she officiates at meetings and acts as liaison to
the Provost.
Provost - Leader of Assemblage, in
essence the second most powerful leader in the world after the emperor. The
Provost has almost limitless power and is aided by the prelacy, a committee of
Starguiders who advise. The prelacy is chaired by the prelate who acts as
liaison to the Provost.
Redwyn - A large red moon, largest of
the two that orbit the planet. It rises first followed by Whilema about half an
hour later.
Salminian - A large bass-like fish
found throughout the provinces in fresh water streams and lakes.
Sanctum - The structure that houses the
knowledge of mankind in a great library and the Crystal of Healing. It is
located on a very small island bridged to Mathisma and is tended by the Provost
and the Keeper of the Books.
Sea Scalards - Large bright blue and
black sea birds, a common shore bird throughout the Imperium.
Season - A full rotation around the
Imperium sun roughly approximating our earth year.
Second Trial – See First Trial.
See – See Vision.
Shoalfish - Largest fish in the
Ethosian Sea. It is larger than our blue whales, but very timid and scarce.
Despite its name, they usually only appear in the deep ocean.
Sight – See Vision.
Span - The Imperium common unit of
measure - roughly six feet.
Springtide – Roughly Spring
Staking or The Stake - Brutal form of
execution where the condemned are stripped and bound to a large stake, their
hands, and necks stretched and tied to the top, and the ankles and legs
stretched and tied to the bottom. The stake is lifted up and then quickly
thrown into a hole where it is tapped down. When the stake hits the hole
usually the prisoner’s neck, shoulders, and hips come out of their sockets. If
lucky, it will break the neck immediately and kill the person. If not, they
will leave them there until the prisoner dies in excruciating pain the entire
time.
Starguider or Guider - A member of
Assemblage whose duty it is to teach and guide a young student through First
Trial and beyond as necessary. All members of Assemblage are commonly called
guiders.
Starmoths - Small points of light that
are summoned by the power. They “dance” in the air merrily and let off a soft
tinkling sound, like suspended glass in the wind, which to most, is quite
enjoyable. Their main attribute is that they detect evil that lies in others.
The latter can be seen by their reaction to the one being tested. Despite their
airy countenance, they can be quite terrifying if aroused by evil thoughts or
lies.
Tavelson - A Tolan acid used to clean
rust from tools and dissolve iron. Third Trial – See First Trial.
Via - An instrument of varying sizes
and shapes, which contains a piece of crystal that allows a guider to channel
the power. It is usually an object that can be held in the hand such as a
scepter or staff. However, many guiders have vias in the shape of a ring or
pendant. The original vias were made from the Crystal of Healing, however,
another source of crystal was found in the Imperium that worked as well, thus
causing a quick early expansion of Assemblage.
Vision or Sight - Precognition
experienced by many guiders, usually occurring during one of the trials and
sometimes in dreams.
Occasionally
guiders can experience a vision even when awake.
Vulcha - A very large predatory bird
with black and red feathers, bare head, and neck. They can grow to be around
ten feet tall.
Whilema - Smaller of two moons that
circle the Imperium. It rises after the larger Redwyn.
Whillen – A staple grain of the
Imperium. Grown and harvested everywhere in the provinces, it is used for most
of their staple foods and their beer.

No comments:
Post a Comment